AI Insights · Timothy · October 2024
Top 5 Cooking Games Performance on Unified Platform in Australia, Q3 2024
Explore the performance trends of the top 5 cooking games in Australia during Q3 2024, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2024, the top cooking games in Australia exhibited diverse performance trends across downloads, revenue, and weekly active users, according to data from Sensor Tower.
Pizza Ready! from Supercent, Inc. showed a fluctuating revenue pattern, starting at around $2.4K in early July and peaking at approximately $2.7K in late September. The app experienced a decline in downloads from 19.8K to a low of 9.9K mid-quarter, before rising again to 11.8K by the end of September. Weekly active users decreased from 43.2K to 31.1K early in the quarter but gradually climbed back to 34K by the end of September.
Gossip Harbor®: Merge & Story by Microfun Limited witnessed a strong revenue growth, starting at $76.2K and reaching a high of $167.2K by mid-September. Downloads saw a moderate fluctuation, ranging from 5.1K to 8.4K, with a peak in mid-August. Weekly active users showed a consistent increase from 41.2K to 60.8K by the end of the quarter.
Good Pizza, Great Pizza from TAPBLAZE had a steady revenue climb, beginning at $1.3K and peaking at $2.7K in mid-August. The app's downloads varied between 3.6K and 7.1K, with noticeable spikes in mid-August. Weekly active users increased from 12K to 17.1K in mid-July, then stabilized around 14.1K towards the quarter's end.
Royal Cooking: Kitchen Madness by Matryoshka Games saw revenue peak at $1.4K in mid-July, with a decline to $688 in late August before recovering to around $1.1K in September. Downloads fluctuated, starting at 3.5K, peaking at 10.8K in early July, and ending at 6.7K in late September. Weekly active users increased steadily from 12.9K to 23.3K by the quarter's end.
Cooking Fever: Restaurant Game from Nordcurrent UAB maintained a stable revenue trend, with a slight peak at $9.2K in late September. Downloads increased from 3.4K to 5K towards the end of the quarter. The app's weekly active users showed a gradual rise from 18.7K to 20.4K in late September.
These insights reflect the dynamic nature of the mobile gaming market, and further details can be explored through Sensor Tower's comprehensive data analytics platform.